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New in version 1.2: better import and export of 3D models
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You can find more details about its key toolsets in this story on Substance 3D Modeler 1.0. Like its precursor, Medium, which Adobe acquired in 2019, it uses Signed Distance Fields to represent 3D space, rather than treating 3D geometry as a polygonal mesh.Īs a result, workflow combines elements of digital sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join them or cut into them with Boolean operations. Released last year, Substance 3D Modeler lets users sculpt both organic and hard-surface models in virtual reality, or in desktop mode using a mouse and keyboard.
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Sculpt organic and hard-surface models in VR using a virtual clay workflow The software is also now available as a $149.99 perpetual licence, as well as on subscription. The update introduces new options to set the polygon density of exported meshes, support for the STL, IGS, JT and STEP file formats, and support for Pico and Quest Pro virtual reality headsets. The VR modelling software, version 1.2 of which has just been released, is now available via perpetual licences as well as subscriptions.Īdobe has released Substance 3D Modeler 1.2, the latest version of the VR sculpting software. Part of the demo for Substance 3D Modeler from its new Steam product page.
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